CDPR känner att ni förtjänar en förklaring till varför det tog så lång tid innan allmänheten fick se gameplay från Cyberpunk 2077. Därför lade de in en liten blänkare (en suddig frame, lätt att missa) i slutet på den nya gameplayvideon.

I en transkribering gjort av en CDPR-anställd läser vi att utvecklaren kände sig osäker på mottagandet. Och osäker på att visa sådant som mycket väl kan komma att ändras radikalt under tiden fram till release.

Mellan raderna kan uttydydas att företaget är livrädda för en upprepning av The Witcher 3-debaclet, med rätt hetska anklagelser om nedgradering av den färdiga produkten, kontra det som visats upp på mässor tidigare.

Pressvisningarna på E3- och Gamescom-mässorna var uppenbarligen testballonger. Man vill provskjuta koden i en kontrollerad miljö, för när något väl är ute under allmänhetes öga så kommer det att analyseras ner i minsta pixel, minsta pop-in, minsta glitch.
Bra feedback från press och utvecklare gav tydligen CDPR det självfötroende de behövde för att igår släppa 48 minuter gameplay från vad som är en av de absolut mest efterlängtade titlarna just nu, alla kategorier.

Nedan kan ni läsa CDPR:s brev till fansen, i sin helhet.

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Sorry to have kept you waiting for this for so long!

Did you like what you saw? Because for us, the fact that we’re finally showing you Cyberpunk 2077 is HUGE. Please go to our forums, twitter, Facebook, discord, and do tell what you think. Is the game world how you imagined? Do you see what we meant by “immersion” when we talked about CP2077 being an FPP RPG? How does our vision of “cyberpunk by day” make you feel? We really want to know.

Aside from that, we think we owe you a few words of explanation on why we’re showing you this gameplay now, some time after industry professionals and media saw it at E3 and Gamescom.

Each time we discussed the idea of showing the game to you (and we discussed this idea a lot), we were ending up in this “we’re not 100% sure” limbo. Why? Because (for most people), when a game dev shows gameplay footage from their game, it means that this is how the game is going to look or play like. It’s not the case here. Cyberpunk 2077 is deep in development. We have a lot of design ideas, a lot of mechanics being play tested, but we don’t know what we’ll end up with at launch. This makes publishing videos like what you just saw risky –we don’t want gamers saying, ‘But in that previous video that gun was shooting differently’, or ‘why did you change the interface?’.

Change is inherent to game development and there’s a ton of things being modified each day. Our fear was (and kind of still is) that you’ll think what you just saw is how Cyberpunk 2077 will look like 1:1.

What gave us that extra confidence to show you a work in progress game? Good initial feedback from people who are accustomed to see games at various stages of development. What they told us (and they told us they really liked what they saw) gave us the boost we needed to show the current version of Cyberpunk 2077 to the most passionate and insightful audience — you.

So… here’s what Cyberpunk 2077 looks like today (or rather looked like when we recorded the video). We sincerely hope you liked it.
Again, thank you for your patience and all the thoughts you shared with us.

Yours,
CD PROJEKT RED