#Blizzard gör stor succé med sin fps-debut #Overwatch. Tre veckor efter premiären har tio miljoner spel aktiverats, och med tanke på det fina mottagandet spelet fått (4 av 5 i FZ:s recension!) och att Blizzard-spel tenderar att sälja bra länge lär den siffran öka.

Så här glada är Bizzard:

Mer Overwatch: en ny patch är släppt för pc-versionen. Den balanserar om karaktärerna McCree (igen!) och Widowmaker, och gör dem lite mindre effektiva. Utvecklarna motiverar nerfningarna med att båda karaktärerna upplevdes som för kraftfulla.

Utöver dessa ändringar fixar patchen ett par buggar och mindre problem. Uppdateringen kommer släppas till PS4 och Xbox One längre fram, då som en del av en större patch.

Changeloggen:

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HERO BALANCE CHANGES

McCree

  • Peacekeeper

  • Alternate Fire

  • Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds

  • Bullet damage decreased from 70 to 45

Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.

Widowmaker

  • Widow’s Kiss

  • Alternate Fire (Scoped Shot)

  • Base damage decreased from 15 to 12

  • Note: Scoped shot damage multiplier remains unchanged

Headshot damage multiplier increased from 2x to 2.5x Players must now wait for the unscoping animation to completely finish before scoping

  • Infra-Sight

  • Ultimate cost increased by 10%

Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.

BUG FIXES

General

  • Improved stability of the High Bandwidth option in Custom Games

Heroes

  • Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall

  • Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps

Maps

  • Fixed an issue with collision on certain areas of Dorado not blocking line of sight