Det kooperativa plattformsäventyret #Trine, utvecklat av #Frozenbyte, har i dagarna uppdaterats till versionsnummer 1.06 och den största nyheten är att företaget i ett relativt ovanligt tilltag valt att patcha bort spelets kopieringsskydd. Hela listan med förändringar och korrigeringar finns här nedan.

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# Removes copy-protection from some retail versions of Trine (Europe, North America)
# Adds new resolutions to the Launcher (uncommon resolutions can still be forced by editing configoptions.txt and setting the resolution with lines screen_height_and screen_width)
# Adds support for manually configuring which input devices to use in configoptions.txt (player1_keyboard_ID, player1_mouse_ID)
# Adds Turkish language support (text), thanks to 23 Studios (Semih Sancar & Devrim Sahin)
# Fixes "Up" control to be separate from "Jump" (configurable in the Customize controllers screen)
# Fixes Windowed mode titlebar support
# Fixes mouse cursor in widescreen (aspect ratio)
# Fixes a rare crash when the player touches a falling rock as it breaks
# Fixes a rare crash when a water splash effect is played while the player exits to menus
# Fixes a rare bug that occurred when the player switched characters and died simultaneously
# Fixes final boss animations sometimes not working properly (Tower of Sarek)
# Fixes a co-op respawn bug with the last checkpoint (Tower of Sarek)
# Fixes a collision issue in the Iron Forge level (caused the Thief to take damage from lava)
# Fixes several oxygen gauge bugs
# Fixes autoaim bugs in Tower of Sarek
# Fixes the Boots item to work properly (reduces spike/goo damage)
# Fixes random failure of overwriting save slots in the New Game menu
# Fixes incorrect behavior with menu select confirms when using a gamepad
# Fixes menu behavior during fade outs
# Fixes Credits section names again