Skägg. Denna yttersta form av manlighet har sedan Marios mustasch varit ett givet attribut hos många spelhjältar och Geralt, denna man-man, kommer att ha ett nextgen-skägg som växer i realtid. Ju mer tiden går desto längre blir hans ansiktsbehåring.

Uppgifterna kommer från den tyska tidningen Gamestar som nyligen spelade #The Witcher 3 i två hela dar och skribenten håller inte tillbaka med lovorden.

My two days with Geralt were one of the most beautiful, most exciting and overwhelming experiences I have experienced in my 33 years gaming life

Fler detaljer har översatts och plitats ner av en medlem på forumet Neogaf:

Gameplay

  • There are 4 difficulties (easy, medium, hard and dark) which differ in the skill of the monsters you face. Hitpoints remain the same.

  • You can bargain for more money after finishing your monster contract through some sort of minigame.

  • The side quests are extremely well made with great writing and branching.

  • Potions are a necessity on higher difficulty levels. You only need to craft a potion once and you can refill it if you have enough alcohol present. Potions are upgradeable for stronger effects. Stronger potions will increase your toxicity more

  • Novigrad and No Man's Land are indeed one single map, much bigger than Skyrim. The isles of

  • Skellige form the other big part of the game. Next to that, there are 5-6 other separated locations, including Kaer Morhen.

  • No enemy respawning or at the least not very frequently

  • Best items in the game must be crafted

  • They were very impressed with the story branching and how it is not always obvious. Correcting 'wrong' choices by saving/reloading will be very difficult if not impossible.

  • Contrary to BioWare games dialogue options are not good or bad, this you will have to figure out for yourselves.

  • They really liked the in-game card game Gwent, praising its design.

  • The game features two really big cities: Novigrad and Oxenfurt, both very lively.

  • The are of No Man's Land features 25 smaller towns, some of which are the size of Flotsam from The Witcher 2.

  • Geralt can rob people, although the system is too easy and feels a bit lacking.

  • Journalist (level 7) was one shotted by a wyvern (level 24). No level scaling.

  • Ciri sequences will be (in total) 5-10h and feel more like an action-adventure game than an RPG

  • Extra storage can be made by crafting saddle bags for your horse.

  • Many small details such as Roach stopping to eat apples from a basket

  • All equipped items are visible in-game on Geralt

  • Fist-fighting is back, this time no QTE

  • World never felt empty

  • Journalist didn't encounter any simple fetch quests

Technical

  • The HUD is fully customizable. Icons and quest markers on the map can also be deactivated.

  • Audiovisual hints (e.g. people screaming for help) will be present if you wish to do so.

  • Journalist encountered no clone NPC's

  • Controller feels superior to keyboard+mouse.

  • The extremely annoying doors from The Witcher 2 are gone. Doors are now opened automatically, no button pressing. No loading times for entering buildings either.

  • Day 1 patch confirmed

  • Xbox One resolution will stay at 900p

  • Geralts beard will grow over time

  • Switching between controller and mouse (for menu's) is easy and fluid

  • Most impressive dynamic weather system in any game he has ever played

  • They encountered very few bugs, no crashes of freezes.

  • Ultra seems to have a big effect on the quality of vegetation and character models[

  • No slider for LOD

  • Visual gore more prominent than in The Witcher 2

Bring on the beard gifs!