Att skapa trovärdiga datormotståndare är idag, år 2014, fortfarande en stor utmaning och eftersom #Hearthstone: Heroes of Warcraft utvecklades en liten grupp på endast 14 personer var förarbetet lika viktigt som själva utvecklingen. Programmaren Brian Schwab var ansvarig för den artificiella intelligensen och beskriver sitt arbete i en dryga 20 minuter lång video.

During his talk, Schwab outlined how Blizzard went about creating challenging artificial intelligence for its recently-released deck battler that would present an obvious -- but not overwhelming -- threat. He also offers a good rundown of the broader trials and triumphs the Hearthstone team faced as the game evolved from paper prototypes to a lightweight, Unity-driven cross-platform competitive card game.