DLC-knippet Agents of Change till #Brink släpps på onsdag, 3 augusti, meddelar #Bethesda Softworks. Det som erbjuds är två nya områden, fem nya spelarförmågor, nytt nivåtak på 24, två nya utstyrslar, två nya vapentillägg och en bunt nya achievements/trophies. Kostnaden för detta är första två veckorna noll kronor, vilket var väntat sedan gratis-tilkännagivandet redan i maj. Vad som händer efter de två veckorna är däremot något mer oklart.

Vad vi vet är att Windows-versionen uppdaterats kontinuerligt, men det är först i samband med DLC:t som en maffig uppdatering släpps till konsolerna. Läs om förändringarna nedan.

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Xbox 360:

Optimized snapshot sizes to reduce bandwidth usage
Added new snapshot compression code to reduce bandwidth usage
Implemented new system for gathering QoS data and scaling bandwidth usage
Improved network syncing when placing HE charges and hack devices
Fixed issue with Bot AI continually dropping
Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)
Extensive weapon balance changes
Changed default matchmaking from "My Rank" to "My Rank or Higher"
Removed the Advanced config from the list to reduce number of matchmaking buckets
Added Stopwatch review screen
Changed stopwatch rules to keep track of number of objectives during calculation of winning team
Removed the delay when team switching in match warm-up
Added respawn and time limit values to netvars for future tweaking
Added body-type health to netvars for future tweaking
Optimized small command buffers (slight performance improvement)
Updated Terminal & Reactor to work with changes to atmosphere code
Fixed Light body types being able to wield Heavy weapons
Fixed Combat Intuition ability revealing disguised Operatives
Fixed several stat reporting issues
Fixed overtime not kicking in on Shipyard 1st objective
Fixed overtime not ending on Reactor when the hackbox is removed
Fixed bots not performing objectives on Security Tower after map migration
Fixed an unable to recover from auto save error
Fixed server/client aim inconsistencies
Fixed issue with diminishing returns on wall jumps not being applied
Fixed game audio being incorrectly ducked when radio is used
Fixed incorrect command post screens being shown after cutscenes
Added support for dummy sound files to improve loading times in FIGS
Fixed being able to place mines on certain walls
Fixed 3rd person hacking animation not playing
Fixed various issues with decls being cleaned up incorrectly which could cause crashes
Fixed being able to see through walls when peeking
Fixed an issue with FIGS voiceovers not always being played
Fixed some logic bugs in stopwatch winner calculations
Fixed objective completion count on Aquarium
Fixed player nametags disappearing after flash bang even when they are not affected
Fixed thin white bar found to the extreme right of round edged UI boxes
Fixed conflicts in the French code.lang causing some default strings to appear
Fixed dark shadow-band appearing on narrow fields-of-view
Fixed debug text appearing at the end of the credits

PlayStation 3:

Optimized snapshot sizes to reduce bandwidth usage
Improved network syncing when placing HE charges and hack devices
Fixed issue with Bot AI continually dropping
Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)
Extensive weapon balance changes
Changed default matchmaking from "My Rank" to "My Rank or Higher"
Removed the “Advanced” config from the list to reduce number of matchmaking buckets
Added Stopwatch review screen
Changed stopwatch rules to keep track of number of objectives during calculation of winning team
Removed the delay when team switching in match warm-up
Added/moved respawn and time limit values into Netvars for future tweaking
Added body-type health to the netvars for future tweaking
Updated Terminal & Reactor to work with changes to atmosphere code
Fixed Light body types being able to wield Heavy weapons
Fixed Combat Intuition ability revealing disguised Operatives
Fixed several stat reporting issues
Fixed bullets’ point of impact varying from client to client
Fixed overtime not kicking in on Shipyard 1st objective
Fixed overtime not ending on Reactor when the hackbox is removed
Fixed bots not performing objectives on Security Tower after map migration
Fixed issue with diminishing returns on wall jumps not being applied
Fixed incorrect command post screens being shown after cutscenes
Added support for dummy sound files to improve loading times in FIGS
Fixed being able to place mines on certain walls
Fixed 3rd person hacking animation not playing
Fixed being able to see through walls when peeking
Fixed an issue with FIGS voiceovers not always being played
Fixed some logic bugs in stopwatch winner calculations
Fixed objective completion count on Aquarium
Fixed player nametags disappearing after flash bang even when they are not affected
Fixed default save data icon not being displayed
Fixed thin white bar found to the extreme right of round edged UI boxes
Fixed conflicts in the French code.lang causing some default strings to appear
Fixed dark shadow-band appearing on narrow fields-of-view
Fixed debug text appearing at the end of the credits

Vi bedömde Brink som bra, om än inte lika bra som vi hoppats på. Så kan det gå i vår svinkalla (förutom just nu, titta ut genom fönstret i Göteborg) mellanmänskliga värld.