Igår visade Valve upp ett livstecken från uppfräschningen av klassiska Counter-Strike-banan de_dust 2, om plockades bort ur tävlingsrotationen tidigare i år. Det visade sig bara vara en försmak då de lite senare publicerade en rad bilder på sin blogg där vi kan detaljgranska de grafiska förbättringarna man gjort.

Uppdatering: flera personer har lagt upp filmer från kartan som finns ute som betaversion.

Vi lyckades dessutom hitta nästan lika många bilder till som inte publicerats i bloggen men som fanns gömda i samma mapp. Den nya versionen ligger främst i varje bildsnurra, med en referens hur det såg ut förr bakom. Valve har även kommenterat vissa delar och överlag verkar de velat få bort mörka camping-hörn och göra rörelser i trånga passager lättare.

A number of overly dark spots in Tunnels have been addressed with natural light pouring in by way of a crumbling, torn away roof. The broken down car at the bomb site has also been moved a bit, allowing a more free player flow around it. The break in the wall, 'Window', has now been widened and the movement brushes around it relaxed. Just beyond this, Scaffold has been simplified with no more metal pipes to stand in the way of your next frag. In addition, a few electrical poles have been moved outside the playspace as to simplify unnecessary distractions while not taking away visual fidelity.

The middle section of the map has seen upgrades to the lighting in lower Tunnels to address those dark corner campers.

With player reads in mind, entry fragging at site A has been refined as the back wall has had the dark doorways removed. Corner peeks are also improved with the removal of the pesky drain pipes.

The broken down cars at A are now one car with increased player flow around and on it. Experienced players will now not have to worry about whether they’re going to get hung up and newbs won’t wonder if they’re going to get burned. Annoying physics based detritus props have also been replaced with more predictable static prop detail such as weeds and rocks.